Project 1.1 The UX of Sensory Experiences
- Chun Li
- Oct 14, 2019
- 2 min read
Updated: Jan 9, 2020
Brief: “Design an experience that centers on human senses.”
Group partners: Aarushi, Yulu Fang, Lining Zhang, Jialuo Chen
Road Trip:
On Oct. 2nd, Tuesday, we went to London Mithraeum, Monument, and had lunch at Borough Market, then we finished at the Gabriel’s Pier.
Each place gave us different impressions.
Brainstorm:
Each team member wrote down what we could think about the sensory journey.
In the process, we found out that some elements cached us throughout the whole journey.

Lightness & Darkness:
In the metro, it was dark, and the light was pale, however, when we got to the ground, the light suddenly changed, became sharp and bright.
In the Mithraeum museum, the comparison between the light and dark.
In the monument, when we were climbing on the spin stairs, there were only a few small windows beside us, we can barely see the outside. When we finally reach the top, the view became wide and spacious.

Sounds and Motions:
When the metro came into the station, it has a unique sound. When we sat inside, the tube was shaking, and the passengers were shaking too.
In the Mithraeum, the Mithras was whispering in kind of old English, and that brought us back into the time that people believe Mithras has existed.
In the monument, when we were climbing, we stepped on the stairs, and we breathed heavily.
At Gabriel’s pier, the sounds of water, and also the rain sounds. They become the dominant memory of the beach.
We were climbing in the monument:
The sounds of water flows:
Original Creativity:
We would like to combine all visuals, acoustics, motions, and perceptions together. The sensory map should be a journey like, each step has its specific representative sensors to us.
We were trying to make a personalize representatives, which stands for us. What we experienced would be performed through our representative. Use video shooting and editing to make a story telling about our journey.
Process of making Prototype:
We’ve concerned about how would we make our “representative”
We build a poor prototype by using flies from library. Put a paper on top with a small hole, which can let light go inside the triangular.
Failed. Because the area of the top was too small to make different shape of lights.
Then we decided just use rectangular, easy to make and have same area on six surfaces.
We made the rectangular hollowed so that we can put phone inside to do the video shooting and the other side to the light changing performance.


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